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Old 09-08-2016, 02:14 PM   #10
Kuroshima
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Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
Default Re: GURPS Dungeon Fantasy 19: Incantation Magic

Quote:
Originally Posted by Kalzazz View Post
Honestly I already think of Charms as Vancian spell slots in physical form, so removing the intervening step is cool

Does it do anything to help with the load out process? That I have found to be the RPM Achilles heel of pain
What do you mean, load out process? There is no energy gathering, everything is subsumed into a single roll, a penalty that depends on what spell effects you add.
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