Quote:
Originally Posted by Infornific
If I was running a supers game and trying to keep damage in a limited range, I'd probably give the higher powered characters surge type abilities - Power Blow for bricks, Fatigue burning attacks for blasters, etc - to represent maximum firepower and otherwise set up the rules to keep routine damage more modest.
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I wouldn't use Power Blow, I'd buy ST with the Costs FP limitation, just like you're making the Innate Attack guy buy each level (with Costs FP) instead of giving him an IA multiplying skill.
Seriously, Power Blow is just wacky.