Quote:
Originally Posted by Bruno
I have no problems with 500-800 ST for punching through the tank, actually. That feels like good numbers for it.
Under the article Striking ST costs 1 point per level, and gives +1 damage to thrust and swing. That makes it very competitive with the Crushing Attack trick.
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Only 1pt per +1 is rather nice. Its simple math then to buy enough regular ST to get the lift you want then buy up Striking ST for the damage you want.
I am ok with that.
The base ST gives you a level of randomness, the additional damage is easy to calculate and purchase.
Lifting ST is versatile and useful for so many things that an all inclusive price will never be fair and a perfect balance towards other attacks.
I also don't like Swing and think it should be a force multiplier not a simple flat bonus.
I could go with +1 per die, and maybe an enhancement that increases that.
We already have Claws (Blunt), Karate, and Extra Long Arms that do this anyhow.
In fact why not just create a new advantage based off Long Arms.
Enhanced Striking Power [10/level] You have a powerful musculature or other enhancement that allows you to get more striking power out of your arms.
This gives you +1 per die Swing damage and must be bought for each limb that can get the bonus.
Note: This is similar to
Extra Arms (Long) but grants no increase in
Reach and does not have the drawback of needing more room to swing. This is treated as a
feature.
Edit: Note that I am with Bruno on a high ST level needed to lift things for Supers.
Super Effort on ST I never really liked because it required a chart lookup and that breakpoint issue where until you had a high enough ST it was counterproductive. It also made ST cost too much. Mind you it was better then most other ideas I had seen or considered at the time.