Quote:
Originally Posted by Anthony
The problem isn't with BL calculations. The problem is the need for 720 ST to punch through the tank.
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I have no problems with 500-800 ST for punching through the tank, actually. That feels like good numbers for it.
If I were to mess with the damage, I'd dump the Swing column entirely (so you just have "damage") and have a serious sit-down with how muscle-powered weapons determine damage. "Swung" weapon modes should just give a bigger bonus to damage. I'd also take another look at DR. But that's a separate conversation.
Quote:
Originally Posted by Nereidalbel
I don't have that article, so, how much ST would you need to punch through the tank using Swing damage instead?
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It's only +2 damage from thrust, and you'd loose the benefit of the +2/die from Karate. When you start talking 160 dice, per-die bonuses swamp the trick with flat bonuses.
Under the article Striking ST costs 1 point per level, and gives +1 damage to thrust and swing. That makes it very competitive with the Crushing Attack trick.