Quote:
Originally Posted by MikMod
Yup. The additional three (all four needed) hex shapes are shown below the map. It's not completely intuitive because it's not working along one of the three existing hex axes, but I'm not sure it ever would be?
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I could probably add a few more components that go from point-to-point within the hex, rather than edge-to-edge. But they wouldn't look quite as nice I suspect. Still, may give it a go.