Quote:
Originally Posted by Owzat1982
OK, just to clarify (sorry). Both allies and weapons are one use per turn only. When committing them to a fight you are Zapping them and they remain zapped until your next warm up phase when they become unzapped.
The exceptions to this are if the Allies/Weapons have an unzap ability (for example Machine Bow pay 1 gold to Unzap or Repeat offender roll 4-6 to unzap) .
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That's the way I understand 'em (unless they get squished)