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Old 09-02-2013, 11:33 AM   #2
Armin
GCA Prime
 
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Join Date: Aug 2004
Location: Portland, OR
Default Re: Automatic computer assisted character generation

The method I selected to implement for the next version of GCA is simply based on, and limited by, templates: it randomly selects options that fulfill the needs of the template, and that is all. So you can get a randomly generated template-based character, but it won't currently randomize anything else (such as randomized attributes or variations in points spent on skills).

To me, this made the most sense, as folks could create templates with greater randomness if they wished, or could create templates that randomly selected other templates, and so forth.

Armin
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