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Old 03-05-2016, 05:45 PM   #22
Shostak
 
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Join Date: Oct 2015
Location: New England
Default Re: Alternate Magic System

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Originally Posted by Emerald Cat View Post
Yeah, those are the correct numbers. I was trying to remember them off the top of my head so that I wouldn't have to disturb my cat.
I've a cat like that myself!
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This is a good question. Assigning difficulty on a spell-by-spell is the easiest way to handle this. I think it would be fair to make lesser effects A, normal effects H, and greater effects VH. You may want to increase the difficulty beyond this baseline if a spell effect is supposed to be rare in the setting or is economy/game breaking.
This has an appealing logic to it. Nice suggestion.
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A more difficult solution would be to make all spells H techniques rather than skills. ... This naturally creates a prerequisite tree while preventing the shenanigans where a mage only puts a single point into the prerequisite.
This also has an appealing logic and consistency, too. I'll need to ruminate on how this might work, and consider which of the two makes a more satisfying play system. Thanks very much for your considerable thinking on this.
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