Quote:
Originally Posted by munin
If multiple attack rolls would slow down play, another way to do it would be to make a single attack roll, and your margin of success (possibly zero) determines how many bends are oriented correctly (and simply ignore scatter -- missed bends are just wasted). Fast and easy.
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Yeah, this seems more plausible. If you actually miss, you end up with a straight cone scattered from the first bend. If you hit, margin of success determines number of correct bends, stopping at the first failed bend.