Thread: Zombie Killing
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Old 12-24-2014, 07:14 AM   #4
barna10
 
Join Date: Feb 2007
Default Re: Zombie Killing

This is realistic for the start of the game. After a session, the players should put a point into Axe/Mace or some other weapon skill to reflect what they've learned.

Also, there should be player deaths early in the game! Survival doesn't mean anything if it's the only possible outcome!

I'd allow the players to keep reusing the same characters, just with different names, to save time during the game. Maybe reward Character Points after each encounter instead of each session to really award survival. This would classify as an "Intense Learning Scenario" and you would learn something every minute you stayed alive. If you do this, the character's could dedicate a CP to whatever skill is necessary to use that improvised weapon after surviving one battle. They could then work on negating the Improvised Weapon penalty with a technique with each subsequent battle.
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