Quote:
Originally Posted by Icelander
What about campaigns where some PCs are cyborgs and others are the bastard children of anthropomorphic gods? The cost of DR and Innate Attacks and all sorts of Advantages would vary widely depending on the source of the power, technological or not.
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Actually, IIUC, the point of the "sig gear plus payload" school (we need a better name for this) is Icelander's point is not true. The idea is to use this idea to cost everything you can cost with it and use the special effects you want.
Cyborgs, godchildren, and rich normals all buy powers that are equivalent to available equipment as equipment, with sig gear and payload as appropriate. Use the special effects you want, allow for fudging a little (Pyrus' flame jet is not exactly the same as a built in flamethrower, but it is not significantly better or worse), and run with it. This isn't the first time GURPS has presented you with two equivalent options, one of which is 10x the cost of the other, after all.
It gets trickier if you want something
better than available equipment, admittedly.