Re: PDF Recommendations
GURPS Action 2 is a summary of pretty much any rule you might need to run any sort of action sequence, from pirates to westerns to pulp to modern day to cyberpunk to space opera. Not super realistic, but quick, condensed, and very useful.
GURPS Dungeon Fantasy 16: Wilderness Adventures is similar, but for outdoorsy stuff.
GURPS Horror is a fantastic resource for any sort of game that includes "scary stuff." Lots of goodness for scary monster stat blocks, what kind of "fear" you want to emphasize with each monster, etc.
GURPS Psionic Powers is great if you want fully worked and detailed psionics rules that are more like 3e, where you have skill and power as separate aspects of an ability, and can be increased separately. They're really well done plain language descriptions of built abilities that are very in-genre for movies like Scanners or Push, and great for any sort of game involving psis.
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