Quote:
Originally Posted by Sangtraït
Of all the supplements that exists in PDF for GURPS 4th Edition, which one do you recommend me due to their quality? Mainly for fantasy and / or science fiction campaigns.
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For anything with magic that's intended to be the least bit complex or subtle,
Thaumatology. It's really good: the number of smaller PDFs that have spun off from it are evidence of that.
For anything that involves talking to people,
Social Engineering.
For anything that involves hand-to-hand fighting,
Martial Arts. For anything with realistic guns,
Tactical Shooting.
For all character building,
Power-Ups 2: Perks,
Power-Ups 3: Talents and
Power-Ups 6: Quirks.