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Old 12-28-2016, 12:45 PM   #21
kirbwarrior
 
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Join Date: Jun 2010
Location: Dreamland
Default Re: A lesser super-luck: saved roll

I'm not sure basing it on Super Luck makes the most sense. It's comparable to buying ATR and DTR (extra turn and less turns), which would come out to 0pts but is clearly an upside. If the trait worked opposite (you fruit now but stuck later) I would take super luck with temporary disadvantage: cursed to simulate that... Which actually sounds about as useful.
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Originally Posted by cosmicfish View Post
While I do not think that GURPS is perfect I do think that it is more balanced than what I am likely to create by GM fiat.
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