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Old 06-19-2019, 08:36 AM   #49
Anaraxes
 
Join Date: Sep 2007
Default Re: Question about... { Shields as Advantages }

Quote:
Originally Posted by Aldric View Post
So, in the end, what is it?
1 point signature gear and whatever else the shield does as powers with gadget limitation?
Yep.

Assuming you feel obliged to account for the mundane properties of the shield in the CP meta-currency. Sig Gear or an Accessory Perk -- Sig Gear is more like an actual item (Captain America's shield) whereas Accessory Perk has a bit more of an "extra feature" flavor (say a cyborg hand with a screwdriver fingertip). But it's pretty much the same either way -- or even without the 1 CP surcharge. There's no base cost or defined form for the exact kind of item a Gadget is. They're free, as far as CP goes. Some people get nervous if the item can have any sort of mechanical effect at all, though. You can charge cash or CP or both for equipment.

Mostly, the form of a Gadget is just fluff text, up to the concept. It doesn't matter whether Green Lantern's ring is actually a ring, or a bracelet, or a pair of fuzzy dice hanging around his neck. There aren't distinct rules for building each of those, nor does it change the way the abilities work. If that concept just so happens *innocent munchkin whistling* to call for the Gadget being particularly valuable or useful in other ways, you might want to charge for the extra features that aren't Gadget-granted abilities of the character.
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