Re: how to price a self-Affliction disadvantage?
The effect Revulsion has when you touch your kryptonite, is +150% for Affliction. So a simple sollution would be to set a self-affliction disadvantage with 150% effects, such as Paralysis or Sleep, to the same cost as Revulsion.
And for effects with other percentages:
50% effects are +10 points
100% effects are +5 points
200% effects are -5 points
300% effects are -15 points
But this is only for the touch level problem. You could leave it at that or make a small adjustment because there is no additional problem for ingestion.
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