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Old 10-19-2016, 02:17 PM   #1
Captain Joy
 
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Join Date: Nov 2006
Location: Heartland, U.S.A.
Default Combat Skill Bonus for taking a Damage Penalty

Quote:
Originally Posted by PK View Post
This is already covered by Martial Arts. The GM can allow a virtual "technique" which is -2 to skill for +1 damage, or -4 to skill for +2 damage (or +1/die if better). Note that this is definitely cinematic; realistic techniques which allow extra damage always come with some sort of trade-off in drawbacks.
Is there anything official about sacrificing some damage in order to increase your chance to hit? Something like +2 to skill for -1 to damage seems appropriate.

Last edited by Captain Joy; 10-19-2016 at 02:18 PM. Reason: spelling, punctuation
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