Quote:
Originally Posted by PK
This is already covered by Martial Arts. The GM can allow a virtual "technique" which is -2 to skill for +1 damage, or -4 to skill for +2 damage (or +1/die if better). Note that this is definitely cinematic; realistic techniques which allow extra damage always come with some sort of trade-off in drawbacks.
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Is there anything official about sacrificing some damage in order to increase your chance to hit? Something like +2 to skill for -1 to damage seems appropriate.