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Old 06-30-2019, 01:36 AM   #5
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: Pros and cons of dungeons for hack and slash roleplaying

Quote:
Originally Posted by Michael Thayne View Post
Here's something I've been puzzling over lately: if you want to have some fun running a simple hack and slash roleplaying game, should it take place in a "dungeon"?
Depends on the type of hack and slash you want to engage in. The big virtue of dungeons is that it constrains where the players can go; you can build a list of encounters and know that (a) you'll probably actually use most of them, and (b) you probably won't have to design additional encounters on the fly. By comparison, open world sandbox games either require you to detail a lot of stuff that will never actually get used, or detail stuff on the fly as the PCs go there. Both will tend towards encounters that are somewhat more generic than you get out of prepared set piece fights.

If you and your players don't care about the sandbox aspect, you can just direct people into the encounters you have prepared.
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