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Old 08-26-2015, 05:37 PM   #53
GranitePenguin
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Join Date: Sep 2006
Location: Plainfield, IL
Default Re: Official Rules Update and FAQ (Draft versions 1.01 - June 21)

The rules updates:
4.02 Phases of a turn (p. 10)
  • Step 1(b) should say “On a roll of 3 to 6, the unit recovers . . .” instead of “1 to 4”
  • Step 3 should say “. . . to check whether it is stuck or disabled.”
Should also be applied to the Reference Sheet (only step 5 is currently listed).

Additionally, step 2(a) should be changed to refer to rolling for stuck (both in the rules and the Reference Sheet).

However, the current wording:
Quote:
Disable check. Roll for each armor unit which entered swamp or rubble, and each GEV which entered swamp/rubble/forest, to check whether it is disabled. Units which rolled for disabling in step 2 do not roll again.
May not actually need to be changed (at least, not the way it's currently proposed). The problem is it may not make sense to lump "stuck" together with "disabled." The proposed change would imply ALL units have the potential to be stuck or disabled when, in fact, only heavy tracked units can become stuck (and NOT disabled).


The terrain effects table for INF should be changed to "Same as Swamp" for Forest and Rubble to make wording consistent. This doesn't change anything, just something to be noted in the event of a Rules reprint.
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