Thread: Regrowth
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Old 07-13-2010, 12:21 PM   #42
Kromm
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Join Date: Jul 2004
Location: Montréal, Québec
Default Re: Regrowth

1. Regrowth is indeed overpriced because it was overlooked during the revision to 4e. I'd charge 10 points for it. It's useful, but it sure isn't 40 points worth of useful.

2. What does "combat utility" have to do with advantage pricing? GURPS is a roleplaying game. Combat is a small part of roleplaying. We price traits with respect to all of roleplaying, which includes exploration, negotiating obstacles, investigation, puzzle-solving, social interaction, stealth, study, trade, and travel. Whatever Regrowth is worth, that price will take into account not having limited mobility for, say, climbing walls or picking locks; not being obviously "that one-eyed guy" in social interaction; and so on . . . not to mention not having to pay for medical treatments and prosthetics.

3. We don't like to reprice things radically between editions for historical reasons: It was done sometimes in the past. The net result was confused freelance writers, confused players, and incompatibility between items published before and after the change, despite them all being intended for the same edition. Nobody really won.
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