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Old 01-13-2018, 04:01 PM   #34
tbeard1999
 
Join Date: May 2013
Location: Tyler, Texas
Default Re: Hold Fire in Ogre/GEV

Quote:
Originally Posted by wolf90 View Post
Just stepping in here to remind everyone to keep things polite. Overall this discussion has been; just a friendly reminder.

tbeard1999 is correct in that modding war-games and developing house rules is a time honored activity. He is sharing one of his with us, and this is a Good Thing.

As others have pointed out, Ogre and G.E.V. are A) games, not exact simulations of armored conflict, and B) pretty well balanced as games, as evidenced by their longevity. These are also Good Things.

The Hold Fire mechanic makes this "not-Ogre", but that doesn't mean it can't be fun. It is an interesting concept. Ideally these discussions can refine the idea (or illuminate possible flaws that might be corrected) for a possible article for Ogrezine! (Shameless plug . . .)

D.
What is this Ogrezine of which you speak?

And at least I didn’t add submarines and flying fortresses (see Greg Costikyan’s mods in TSG reprinted in The Ogre Book).

Last edited by tbeard1999; 01-13-2018 at 04:05 PM.
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