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Old 07-04-2019, 03:13 AM   #1
Tywyll
 
Join Date: Nov 2017
Default Increasing the Cost of Purchasing Spells

So, I like that ITL attempted to provide a non-adventuring use of character's time in the job system.

However, I don't think a lot of time or research was put into the economic system (which is no surprise, very few games bother). This creates a weird result of high level wizard spells being surprisingly affordable. Lose a limb? Regeneration only costs around $40 to cast!

Is there a good way to increase the cost of buying spells that doesn't make things ridiculous? Because if casting spells for townsfolk is so profitable, adventuring is not necessary. So what is a good balance for these sorts of things?
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