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Old 04-23-2013, 03:08 PM   #39
Bengt
 
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Join Date: Oct 2005
Location: Ronneby, Sweden
Default Re: Knowing the outcome of an attack before choosing to actively defend

Quote:
Originally Posted by Ultraviolet View Post
Most gameing systems I've seen - onces with a half-decent combat system mind you - use the. "Declarare Attack, Resolce Attack. Declare Defence, Resolve Defence" method like GURPS.
Rolemaster is another example.

At the start of the round you transfer as much as you want of your offensive bonus (OB) to your defensive bonus (DB). There is no actual defensive roll though. An attack is d100 roll + your OB - opponents DB, and look it up on a chart. I think you have to split the OB transferred to DB if you want to parry multiple opponents but that your intrinsic DB (which is mostly how fast you are and armour quality) is full against everyone.

The combat round is 10 seconds and does not represent one strike but a series of attacks, feints, and parries.
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