Quote:
Originally Posted by Kromm
Nothing fancy with hit locations at all . . . you get the Basic Set approach. Breaking them down more than that gets excessive, especially since just about all monsters are too weird to need the distinctions added by later books (or even the ones in the Basic Set, really).
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I get that that details like the ones in GURPS Martial Arts 2nd edition will not be included, but however after reading this and having in mind how DF stresses monsters with diverse anatomies, I also wonder if DF PBG will include any of the non-humanoid hit location tables already included in the Basic Set.
Also, quoting from the recently uploaded
designer's notes 3:
Quote:
Originally Posted by Kromm
there’s a lot of streamlining, including simplified Fright Checks
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I have a perhaps related question: will be there similar modifications concerning the critical hit/miss rules & tables?
Quote:
Originally Posted by Kromm
and using plain-English descriptions to assess modifiers.
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This also sounds interesting.