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Old 03-31-2012, 01:39 AM   #2
Stripe
 
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Join Date: Nov 2005
Location: Midwest, USA
Default Re: [DF 1-3] Critique Five Pre-Gen Mass-Murdering Burglar Hobos

If someone would be so kind as to run these numbers through their character-making program, I would appreciate it!

Updated: Half-Ogre Barbarian!


Dwarf Knight
250 points

ST 15 [50]; DX 14 [80]; IQ 10 [0]; HT 14 [30]*.
Damage 1d+1/2d+1; BL 58 lbs.; HP 15 [0]; Will 10 [0]; Per 10 [0]; FP 17 [0]*.
Basic Speed 6.00 [-15]; Basic Move 5 [0]*; Dodge 9†; Parry (Axe) ?†; Block 12†.

Advantages
Born War-Leader 2 [10]; Combat Reflexes [15]; Dwarf [20]; High Pain Threshold [10]; Pickaxe Penchant 3 [15]; Weapon Master (Axe) [20].

Disadvantages
(TBD) [-35]; Quirks [-5].

Skills
Armoury (Melee Weapons) (A) IQ+1 [4]-11; Axe/Mace (A) DX+2 [8]-20§; Brawling (E) DX+1 [2]-15; Carousing (E) HT [1]-14; Climbing (A) DX-1 [1]-13; Connoisseur (Weapons) (A) IQ+1 [4]-11; Fast-Draw (Axe) (E) DX+1 [1]-15†; Flail (H) DX+1 [8]-15; Intimidation (A) Will-1 [1]-9; Knife (E) DX [1]-14; Leadership (A) IQ+1 [1]-11‡; Shield (E) DX+2 [4]-16; Stealth (A) DX-1 [1]-13; Strategy (H) IQ+1 [2]-11‡; Tactics (H) IQ+1 [2]-11‡; Thrown Weapon (Axe/Mace) (E) DX+2 [4]-20§; Two-Handed Axe/Mace (A) DX+2 [8]-20§; Wrestling (A) DX [2]-14.

* Included in or modified by dwarf racial template.
† Includes +1 for Combat Reflexes.
‡ Includes +2 for Born War-Leader.
§ Includes +4 for Pickaxe Penchant.
Note: I swapped one of the Knight's three weapon choices for two-handed axe/mace, justified by Pickaxe Penchant stating all dwarfs are natural at fighting with them.

Equipment
(TBD)


Female Wood Elf Scout
250 points

ST 12 [30]*; DX 15 [80]*; IQ 11 [20]; HT 12 [20].
Damage 1d-2/1d+2; BL 29 lbs.; HP 12 [0]; Will 11 [0]; Per 14 [15]; FP 12 [0].
Basic Speed 7.00 [10]; Basic Move 8 [0]*; Dodge 11; Parry (Broadsword) 11; Block N/A.

Advantages
Wood Elf [20]; Heroic Archer [20]; Outdoorsman 2 [20]; Strongbow [1].

Disadvantages
(TBD) [-50]; Quirks [-5].

Skills
Acrobatics (H) DX [4]-15; Bow (A) DX+6 [16]-21‡; Broadsword (A) DX+3 [12]-18; Camouflage (E) IQ+6 [2]-17†‡; Cartography (A) IQ+1 [4]-12; Climbing (A) DX+1 [4]-16; Fast-Draw (Arrow) (E) DX+2 [1]-17‡; Gesture (E) IQ+1 [2]-12; Hiking (A) HT [2]-12; Jumping (E) DX [1]-15; Knife (E) DX [1]-15; Mimicry (Bird Calls) (H) IQ+1 [2]-12†; Navigation (Land) (A) IQ+1 [1]-12†; Observation (A) Per [2]-14; Riding (Horse) (A) DX-1 [1]-14; Search (A) Per-1 [1]-13; Shadowing (A) IQ+1 [4]-12; Stealth (A) DX+1 [1]-16‡; Survival (Woodlands) (A) Per+3 [1]-17†‡; Swimming (E) HT [1]-12; Tracking (A) Per+2 [2]-16†; Traps (A) IQ+1 [4]-12.

* Included in or modified by wood elf racial template.
† Includes +2 for Outdoorsman.
‡ Includes +2 for Forest Guardian.

Equipment
(TBD)


Half-Ogre Barbarian
250 points

ST 21 (Size†, -10%) [63]*; DX 13 [60]; IQ 9 [0]*; HT 14 [30]*.
Damage 2d/4d-1; BL 88 lbs.; HP 26 (Size†, -10%) [9]; Will 9 [0]; Per 11 [10]; FP 14 [0].
Basic Speed 6.00 [-10]; Basic Move 7† [0]; Dodge ?‡; Parry ?‡; Block ?‡.

Advantages
Combat Reflexes [15]; Half-Ogre [16]; High Pain Threshold [10]; Outdoorsman 2 [20]; Weapon Master (Two-Handed Sword) [20].

Disadvantages
Gigantism [0]; (TBD) [-40]; Quirks [-5]. (1 quirk used)

Skills (48)
Animal Handling (Horse) (A) IQ [2]-9; Brawling (E) DX [1]-13; Camouflage (E) IQ+2 [1]-11§; Climbing (A) DX-1 [1]-12; Disguise (Animals) (A) IQ [2]-9; First Aid (E) IQ [1]-9; Fishing (E) Per+3 [1]-13§; Forced Entry (E) DX [1]-13; Hiking (A) HT-1 [1]-12; Intimidation (A) Will [2]-9; Mimicry (Animal Sounds) (H) IQ [1]-9§; Naturalist (H) IQ [1]-9§; Navigation (Land) (A) IQ+2 [2]-11§; Observation (A) Per-1 [1]-10; Running (A) HT-1 [1]-12; Stealth (A) DX [2]-13; Survival (Woodlands) (A) Per+1 [1]-12§; Swimming (E) HT [1]-14; Thrown Weapon (Axe/Mace) (E) DX+2 [4]-15; Tracking (A) Per+1 [1]-12§; Two-Handed Sword (A) DX+4 [16]-17; Weather Sense (A) IQ [2]-9; Wrestling (A) DX [2]-13.

* Included in or modified by half-ogre racial template.
† Includes effects of SM +1 from Gigantism.
‡ Includes +1 for Combat Reflexes.
§ Includes +2 for Outdoorsman.
NOTE: I traded 20 points from Outdoorsman for Weapon Master.

Equipment
(TBD)


Human Cleric
250 points

ST 12 [20]; DX 12 [40]; IQ 14 [80]; HT 12 [20].
Damage 1d-1/1d+2; BL 29 lbs.; HP 12 [0]; Will 14 [0]; Per 14 [0]; FP 12 [0].
Basic Speed 6.00 [0]; Basic Move 6 [0]; Dodge ?‡; Parry ?‡; Block ?‡.

Advantages
Clerical Investment [5]; Power Investiture 3 [30];

• 25 points in Holy abilities (p. 22); put leftovers into
spells.

• A further 20 points chosen from among additional
Holy abilities or ST +1 or +2 [10 or 20], DX +1 [20], IQ +1
[20], HT +1 or +2 [10 or 20], Will +1 to +4 [5/level], FP +1 to
+6 [3/level], Fearlessness [2/level] or Unfazeable [15], Healer
1 or 2 [10 or 20], Languages (any) [2-6/language], Luck [15],
Mind Shield [4/level], Power Investiture 4 or 5 [10 or 20],
Resistant to Disease (+3) or (+8) [3 or 5], or Signature Gear
[Varies].

Disadvantages
(TBD) [-]; Quirks [-5].

Skills (48)

* Included in or modified by ? racial template.
† Includes +? for .
‡ Includes +? for .
§ Includes +? for .

Equipment
(TBD)

Last edited by Stripe; 04-07-2012 at 12:18 AM.
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