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Old 08-13-2019, 04:48 AM   #10
Chris Rice
 
Join Date: Dec 2017
Location: London Uk, but originally from Scotland
Default Re: Missle spells in ITL

I don't think I like the 3ST cap; on the other hand I do agree that under the old rules they were probably too powerful. There are a number of ways to reign them back without directly capping them:

Increase their cost; so a 1ST spell costs 1. A 2ST spell costs 1+2 (3). A 3ST spell costs 3+2 (5). So each spell costs its own ST plus the cost of the level below. This is just one idea, you could come up with other formulae.

Reduce their utility; missile spells are now treated like a creation spell in that the missile must be formed one the first turn, before it can be cast on the second turn. You could also rule that if the Wizard is wounded whilst holding the uncast missile spell, then it goes off, injuring the Wizard themselves.

These are just a couple of examples.
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