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Old 05-30-2019, 05:59 AM   #14
RobW
 
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Join Date: Mar 2018
Default Re: Boomerang or club?

Quote:
Originally Posted by larsdangly View Post
It is hard to disagree with the 'white room' analyses of the seemingly over powered properties of some of the special weapons (Boomerang, Lasso, Sha-Ken, Whip). On the other hand, it is noticeable how rarely they show up as weapons in real play (i.e., outside of test matches constructed specifically to show them in a good or bad light). People seem not to gravitate toward them.
Unfortunately that wasn't always our experience... In my first and long-lasting group, hobbit sha-ken murderers developed into a serious problem and distorted GM decision making and the campaign.

The issue was, since unarmored opponents were ripped to pieces in seconds, the GM had to field specific opponents just to ensure there was a fight. This made the hobbit assassins feel targeted (which they were), the campaign feeling distorted (oh yes of course, heavily armored bandits in the middle of this empty countryside), and ended up making things less fun. In subsequent campaigns this build disappeared because the group swore off of it, despite its effectiveness.
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