Quote:
Originally Posted by Molokh
Ahem, the whole point of the thread was exploring the role of an archer in a low-tech game at 100-150pts and no superscience/magic/cinematics. Think of a group of bandits or bounty hunters in medieval/ancient England/Egypt/Rome/Babylon/etc.
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When it comes to small unit tactics, I'd say that a dedicated archer would probably also be wise to invest some cp into being able to be more mobile than the enemy. One possible option is to buy a horse and 'kite' the enemy; horse archery seemed to work rather well for the Mongols.