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Old 06-29-2015, 02:10 AM   #1
vicky_molokh
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Join Date: Mar 2006
Location: Kyïv, Ukraine
Default Seeking Cinematic Social abilities *short of* mind control / reading / supernatural

Greetings, all!

There are different sorts of cinematic traits and options. Some are rather boring, such as negating this or that modifier and/or being allowed to buy it off. Others are quite peculiar, and add genuine new abilities to a character, such as Quick Gadgeteer allowing invention in a matter of minutes with a box of scraps. Or Gizmos allowing to whip out an item one needs. Serendipity. Or Signature Gear making sure that gear returns or is replaced through a conspiracy of coincidence. TbaM opening a bunch of skills such as Pressure Points and Body Control (also purchasable through Perk access). Gunslingers get exotica such as fireball-generating or knockbacking shotgun blasts.

Now, there are some things that qualify. Like Rapier Wit. Or there are some cinematic Techniques in Pyramid:SE that are neither pure penalty-negators nor outright mind control/supernaturalia*, and there are the speechless Influence perks. But it feels like there's some amount of empty space in the GURPS framework for more abilities that are social in nature, not outright mind-hacking/supernatural, not boring penalty buy-offs, but still cinematic. I'm looking primarily for things that open new options of some sort.

Thanks in advance!

* == An example of supernatural/mind-control cinematic ability is the bunch of Musical Influence skills and Persuasion/Captivate/etc. bardic magic.
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Last edited by vicky_molokh; 06-29-2015 at 04:21 AM.
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