Thread: Unarmed Combat
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Old 07-10-2018, 11:14 AM   #34
Skarg
 
Join Date: May 2015
Default Re: Unarmed Combat

Quote:
Originally Posted by Steve Jackson View Post
What if at UC II or III there begins a cumulative penalty to hit the martial artist, and possibly a slight damage reduction? Most of the arts teach both redirection of blows and (e.g., aikido) just not being there when the blow comes.
I've played TFT with various forms of house-rule talents that give (armed) fighters a +1 or +2 or +3 dice to be hit, and I liked that there was a way to be better at defending oneself (my main thing I want to houserule in TFT anyway, having fallen in love with GURPS defenses). However the large ability shifts of an entire die seemed too severe and led to people feeling out-classed by people with a higher talent level than them.

So I think a gradual increase is better than a whole die shift.

I would want an equivalent path to defense increases for armed people, representing having your sword or shield there, or other ways skilled armed/armored people can avoid getting hurt.
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