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Old 06-24-2018, 02:38 PM   #13
Skarg
 
Join Date: May 2015
Default Re: Request for Clearer Spell Writeups

I enjoy reading and digesting the prose ITL style of descriptions, as they convey the thinking of the designer and how the creature might enter and behave in play. And I think that color is where the most interesting content is in a creature - the part that explains what it is and how it behaves and so on - which is what makes it a non-human creature, and how it plays out. The stats are important, especially the details of differences and exceptions to how humans work, but their nature is what makes them interesting. However they are a bit slower to extract the starts from for use in play.

When Metagaming's Codex gave a dump of creature stats, they made the stats easily visible in one place, but demonstrated the worst of the opposite extreme, where there's a creature name followed by a standard stat block, with little or nothing about what they are and how they act, and possibly dropping important details and special rules, etc.

To me, the main value in creature content is when it really covers all the things that make a creature not just like a human foe with different stats. Every creature should be considered for things like non-human facing diagrams, HTH situation, its behavior in and out of combat, habitat, diet and numbers, how good its senses are, how much the stats of individuals might vary...

Oh, and I've been thinking about starting a thread for this but also: how fast to they recover from wounds and fatigue, especially when they have very high ST and use fatigue for things (e.g. a ST 100 dragon).
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