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Old 01-10-2018, 12:00 PM   #3
Gnome
 
Join Date: Feb 2011
Location: Cambridge, MA
Default Re: Counter

Quote:
Originally Posted by Hide View Post
Hey there, I am playing a swashbuckler and I have been struggling a lot, against archers and their bows. They are in the hills, then far away behind rocks, then we have those heroic archers than run away and shoot
Are you a party of one or do you have support? Generally, a single melee fighter against a group of archers, starting at range, is not going to go well for the melee fighter. Sounds like a firing squad.

If you have a typical DF party, a Wizard or Cleric could use spells like Shield, Missile Shield, Deflect Missile, etc. to protect you, a Knight could use Shield-Wall Training and a large shield to Block for you, a Scout could fire back at the enemy, a Druid could summon animals to stand in front of you and soak attacks, etc.

If you're alone, you'll want Acrobatics (to make Acrobatic Dodges), a high Basic Speed (for a good Dodge), a shield (for the DB, and so that you can Block as well as Dodge), enough FP to use Extra Effort for a Feverish Defense whenever you're allowed to, Acrobatic Stand (to get up quickly after a Dodge-and-Drop), a high Move (to close distance quickly and also to potentially increase effective range for the archers if your Move is 10+), and a decent HT (so that you make your knockdown and stunning rolls when you're inevitably hit).
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