Quote:
Originally Posted by Kelly Pedersen
A Sense of Duty towards anyone else in the combat should give a bonus, which I'd peg at +2 if it involved just one other person, or +3 if it covered the majority of the other people.
A Higher Purpose involving staying in the fight should give +1, or +1/level if you're using the levelled version.
Daredevil should give a bonus, probably +3.
On the Edge should give a healthy bonus, again call it +3, but probably at the cost of requiring some risk-taking behavior to claim the full bonus.
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You need to flip the signs for all those, since running away means rolling a 13 or higher on a reaction, though those are good ones.