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Old 06-11-2012, 03:24 PM   #20
sir_pudding
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Default Re: Attribute N/A, Useful concept or not?

Quote:
Originally Posted by Not another shrubbery View Post
The way ST 0 and IQ 0 work, like qualitative nulls [although ST has that curious exception for your own body weight], makes me think that maybe DX should be treated similarly. That's what has me wondering if it's worth it to just chuck the 'N/A' tag, making zero level atts fill the role. That reduces nomenclature clutter, although there might be some negative repercussions WRT certain powers or builds that I'm overlooking.
I don't understand what you mean here. The only "N/A" in the RAW is the FP feature of Machine. I'm not sure how "chucking" something that doesn't even exist in the system can have negative repercussions.
Quote:
Originally Posted by Gurps Fan View Post
An IQ 10 human can sell down his Will for 5 points/Will and get Will 0 [-50] and 50 points (although reducing Will by more than 4 requires the GM's permission).
I think the limits on attributes are meant to be the limits of human variability. Non-humans or super-humans can violate them with GM's permission, but I don't think that "normals" can.
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