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Old 08-26-2019, 02:34 PM   #79
maximara
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Join Date: Aug 2004
Location: Sumter, SC
Default Re: Translating the concept of HP from D&D (and the like) to GURPS

Quote:
Originally Posted by Varyon View Post
Does it, though? Avoiding armor (since that functions differently in the two games), and staying with average characters at first level (so the abstract HP doesn’t rear its ugly head too much), a first level DnD Warrior with 10’s in all attributes has a 55% chance (roll a 9 or higher on d20) to hit his twin.
If one uses the alternative 3d6 method things get a lot better as the number to roll doesn't change but the percentage to get it does. A 55% is close enough that we can call it a 10 on a 3d6 (50%).

Quote:
Originally Posted by Varyon View Post
With 3 seconds of Evaluate and an attack, if we assume his GURPS equivalent has a professional level (12) at hitting things, he’s rolling against effective skill 15, for a 95% chance to hit.
"An object's Armor Class is a measure of how difficult it is to deal damage to the object when striking it (because the object has no chance of dodging out of the way)." (DMG5 pg 246)

A piece of paper has AC 11 ie a piece of unmoving paper that can't dodge or pArry has only a 45% chance of being hit and damaged. You can face palm now. :-)
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