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Old 08-14-2019, 01:06 PM   #12
Axly Suregrip
 
Join Date: Jun 2018
Location: Durham, NC
Default Re: Missle spells in ITL

The thing about missile spells is they have the most forgiving DX modifiers. Combine that with die per point damage ratio and nearly all other spells are worthless in comparison. So, I like the 3/missile spell limit.

Years ago I was going to ban missile spells and instead went with this: each missile spell start at a 1 die variant and increases by in power with IQ level. You can learn later versions for free without taking up an extra slot (much like most creation spells).

Missile Spell Table:
IQ 8: 1 die Magic Fist
IQ 9: 2 die Magic Fist
IQ 10: 3 die Magic Fist
IQ 11: 4 die Magic Fist
IQ 12: 5 die Magic Fist
IQ 12: 1 die Fireball
IQ 13: 6 die Magic Fist
IQ 13: 2 die Fireball
IQ 14: 7 die Magic Fist
IQ 14: 3 die Fireball
IQ 14: 1 die Lightning
IQ 15: 8 die Magic Fist
IQ 15: 4 die Fireball
IQ 15: 2 die Lightning
etc

It was not well received but I got what I wanted. More creative spell casting.

Notice it is more draconian than the 3 ST rule. Also a bit more confusing for players than a 3 ST limit. So, I like the 3 ST limit.
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