Quote:
Originally Posted by Shostak
ITL 117 details how to pin a foe in HTH and how to break a pin, but it doesn't discuss what an attacker can do to a pinned opponent. I'm curious to learn what thoughts this forum might offer on what seems to be a vague area in the rules. Also, the rules state that the victim of a successful pin is helpless for two rounds. I don't recall ever watching a wrestling match in which a pinned athlete was dominated completely for 8 seconds before being able to attempt to break the pin. Would it not be more realistic to simply have the pin impose a DX penalty on the victim?
|
Heh. I have made a small career adapting my take on grappling rules to various systems. Perhaps TFT needs to be next, though I rather suspect it would be even shorter than Fantastic Dungeon Grappling, which itself came in at only eight pages.