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Old 02-26-2017, 09:46 AM   #15
lordabdul
 
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Join Date: Sep 2004
Location: Vancouver, BC, Canada
Default Re: [ATE] Freaky Freakishness

Quote:
Originally Posted by Bruno View Post
I think you're exaggerating the numbers there
I don't think so? With an average of 17.5% Freakishness, 100pts of mutation powers give you, well, just below 18 levels so your character still only has 2 small physical oddities (if none of those Advantages inherently have obvious physical aspects), and -2 to reaction/Shadowing/etc. rolls. I would say that's still manageable (IMHO -3 is where it's becoming a real problem).

Thanks for your other suggestions! I may end up going with the rules as written just to test them for real before changing them... I'm thoroughly undecided about this whole business, I just know *something* is bugging me about it :)
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