Quote:
Originally Posted by Bruno
I think you're exaggerating the numbers there
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I don't think so? With an average of 17.5% Freakishness, 100pts of mutation powers give you, well, just below 18 levels so your character still only has 2 small physical oddities (if none of those Advantages inherently have obvious physical aspects), and -2 to reaction/Shadowing/etc. rolls. I would say that's still manageable (IMHO -3 is where it's becoming a real problem).
Thanks for your other suggestions! I may end up going with the rules as written just to test them for real before changing them... I'm thoroughly undecided about this whole business, I just know *something* is bugging me about it :)