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Old 02-26-2021, 09:08 PM   #6
Keampe
 
Join Date: Apr 2020
Default Re: Improvement rolls

Quote:
Originally Posted by AlexanderHowl View Post
The fact that you cannot get above 8 CP in a skill the first try would be rather annoying (especially since you would need an average of 12 tries to reach 12 CP).
Taking a closer look at this and was thinking at work today about a couple of modifications:

- Maybe the rolls should be 6 + whatever mod, but this really just delays things by a step. Probably not the way to go.

How about:
- the bonus of roll/5 includes any bonus used and should be rounded up. This will help a bit. So a roll of 13 with a +3 bonus would be +4 (16/5 round up) leading to a +7 on the next roll if this one failed.
- On a successful roll any built up bonuses are used, but this roll still adds a bonus. So on the above if it succeeded you'd still get the +4 on the next.
- Your very first roll on each thing after character creation is against a 10, just to get that first boost.

And how about:
A second kind of roll for experience rather than study - flat, no bonus, auto succeeds on 17-18. On a failed roll, the point is not gone - you get to roll on something else. As long as you fail you can continue to roll, but only once per skill,attribute/advantage, ect. At any point you can choose to apply it as the normal roll (as above) on something you've tried for already.

Just kicking around some ideas....

- Shane
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