Quote:
Originally Posted by tbone
Again, I suspect I'm simply failing to see something supporting your idea that TFT better supports the unarmored fighter. Is that the case?
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TFT has DX penalties for wearing armor, GURPS does not. Thus, the unarmored fighter has a net offensive benefit in TFT.
The opposite side of that, however, is that superior skill matters less in TFT than in GURPS. In TFT, DX 14 vs DX 10 on average means hit probability 91% vs 50% -- an 82% benefit. In GURPS, Skill 14/Parry 10 vs Skill 10/Parry 8 means hit probability 68% vs 26% -- a 161% benefit.