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Old 03-25-2022, 06:33 AM   #9
Taneli
 
Join Date: Aug 2004
Location: Helsinki, Finland
Default Re: [Magic] Replacing the Enchant spell with Alchemy or Herb Lore

I've allowed enchanters to spend up to their Enchant * Enchant / 10 energy per day on slow and sure enchantment, and do note that I require them to actually have and spend the energy at the end of each enchantment day as opposed to standard enchantment rules. Enchant -skill is modified for mana level and some other modifiers, and is actually lower of the Enchant and the spell being Enchanted, as usual.

Then I modify enchanters wages based on the setting's desires and then come up with the price for magic items based on that. (Or vice versa).

So, for example, if I decide that enchanters should be making about $2,000 per month (solid Status 1, between Comfortable and Wealthy, so Comfortable wealth), and that the average enchanter has Enchant skill of 15, granting them about 20 energy per day of enchanting speed, assuming they have that many energy available at the end of each enchanting day.

Assuming 20 workdays per month, enchanter's daily pay comes down to $100 per day, or about $5 per point of energy for the enchantment. I then usually double this for finished items, accounting for storage, merchant's fees and whatnots.

From this, you can then easily extrapolate what a master enchanter with a skill of 20 can earn, when their enchanting speed is double that of the normal enchanter (20*20/10 = max of 40 energy per day)
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