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Old 03-25-2022, 05:57 AM   #8
dataweaver
 
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Default Re: [Magic] Replacing the Enchant spell with Alchemy or Herb Lore

Quote:
Originally Posted by Keampe View Post
Magic Thamatergy pg 227 - Raw Magic.

Using Raw Magic as a fixative gives you 100 mana per point of raw, greatly reducing the cost of enchanting. Has the added benefit of encouraging the hunt for monsters and/or rare ingredients so that the item can be crafted by the mage.

- Shane
This. Also, I would recommend Dr.Kromm's Pyramid article “The Material Difference” (vol.3, #66: “The Laws of Magic”), which examines the notion of “Resource Farming” as a way of making PC Enchanters viable. It used a variant of Quick and Dirty Enchantment, the main difference being where the energy comes from: rather than the enchanter having to supply the energy from his own FP, HP, and a Powerstone, the energy comes from farmed materials. The article goes into detail as to what sorts of materials are appropriate for a given Enchantment, how to identify and harvest them, and how much energy they should provide.

In terms of Alchemy, the Alchemy skill factors into the Material Enchantment process as part of the Preparing Materials step. I could also see implementing an alternate take on Alchemy, built on the Ritual Magic variant of the standard magic rules: the core skill would be Alchemy, and most of the Colleges would be learned as Paths with the caveat that they can only be used for their Item entries and in conjunction with Material Enchantment, as described in the aforementioned Pyramid article. Enchant and Temporary Enchantment would be exceptions, defaulting directly to Alchemy at no penalty and being among the few spells that the Material Enchantment Alchemist can actually cast directly, albeit only through the Material Enchantment rules: Temporary Enchantment would be used to create the equivalent of elixirs (with the number of elixirs in a batch replacing the number of uses the Temporary Enchantment provides), while Enchant would be used to create the equivalent of charms.

If I were to do this, I would have this replace the dedicated Alchemy rules from Magic.
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