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Old 08-11-2015, 06:40 PM   #8
Christopher R. Rice
 
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
Default Re: [RPM] [Sorcery] Merging the Systems

Quote:
Originally Posted by Varyon View Post
Pah, the meatbags should know by now that you're an AI designed for churning out Pyramid articles.
And soon...books. Sooo many books. As many as I can as much as I can. :-)

Quote:
Originally Posted by Varyon View Post
That version (which I hadn't noticed before, so thanks for pointing it out) is essentially the same as the RPM+Sorcery system I quoted PK on, with some minor nuances added in. While it's a solid system, it's not what I'm looking for, as it still requires the ritual be built twice, in two different ways - as an RPM Ritual, and as a Power. The Power still functions differently from a Ritual - the example Fireball doesn't have the option of being delivered via touch. I want something where you can build the ritual once, as an RPM Ritual, and allow the character to pay points to make it an innate part of themselves rather than a ritual they have to gather energy for. It's meant to continue functioning exactly as an RPM Ritual.

Quote:
Originally Posted by PK View Post
Unfortunately, there's really no direct conversion between RPM energy and the GURPS advantage system. So if you really want to "convert" between the two like that, you've got to do the following:
1. Accept that what you're doing is going to be 100% fiat.

2. Decide which of the two is your standard. Are you going to build every spell as an RPM ritual, or are you going to build every spell as a sorcery ability?

3. Come up with some ratio between the two that seems to produce fairly sane results.

4. Playtest, playtest, playtest, and keep tweaking step 3's ratio -- or come up with a more complex formula ("full cost = 11 + (energy/8.4)") -- until you get the results you want.
I'm afraid that I don't have any specific answers for you past step 1.
I'm afraid that PK has the right of it here. It's like trying to turn fruit juice back into fruit. It's easily done one way (Sorcery > RPM), but not so much the other (RPM > Sorcery). Good luck. :-)
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