Re: Supermages [Powers/Supers]
My preference is to start with Realm Magic, but define the Realms to match the standard magic system's Colleges, and let mages develop Magic-as-Powers as Alternate Abilities to the Realms. The Realms represent your ability to improvise and/or to conduct powerful rituals that take time and energy to perform, while the Alternate Abilities represent specific spells that the Mage has internalized and can now cat with little more than a second of concentration.
It's similar to the Sorcery system, but with multiple Realms instead of a single Sorcerous Empowerment advantage. On the one hand, since your “core Ability” points are spread out among several Realms, it's going to be harder to internalize some of the larger Spells. On the other hand, multiple bases means being able to keep multiple Abilities active at once, one per Realm.
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