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Old 06-15-2019, 11:03 PM   #13
AlexanderHowl
 
Join Date: Feb 2016
Default Re: Supermages [Powers/Supers]

The Dr. Strange build is not RPM, it is instead a standard ritual magic build. He is receiving a skill bonus from Magery, he does not have Path Adept, and the Paths he does have are not part of RPM. In RPM, Magery adds to skill maximums, provides an energy reserve, and allows for additional conditional rituals. Path defaults in RPM also cap at a '12'.

A more efficient build for Dr. Strange under RPM would be giving him IQ 20, Magery 8, Path Adept, and Alchemy, Symbol Drawing, Thaumaturgy, and the nine Paths at 20. At that point, he would pretty much be the Sorcerer Supreme. Since he does not really give a flip about mana, any abilities should probably be Cosmic, as should be his Magery and Path Adept (in Marvel parlance, he draws on dimensional energies that can only be blocked by an equal or superior being).
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