Thread: New Skills
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Old 07-10-2018, 11:04 PM   #122
ak_aramis's Avatar
Join Date: Jun 2010
Location: Alsea, OR
Default Re: New Skills

Originally Posted by Chris Rice View Post
There seem to be a lot of people saying that Talents are too expensive and the costs should be reduced so Heroes can have more Talents. I don't agree with this at all. As I've said before, to me the Talent system of ITL is the key feature of TFT and shouldn't be mucked about with much, if at all.

I like the way that you are forced to make difficult choices when you generate a character and those choices will define that character from then on. It may not be exactly possible for a beginning character to have all the features of a Conan or a Fafhrd or an Elric, but I'm fine with that. There are other rule systems that allow that level of detail and I don't like any of them.

I would ask that we don't change much for the new edition KS
Some are proportionately overpriced. a few are underpriced. I've not seen any real movement for "no limit on skills" but a lot of "we allow extra skills past a cap as a house rule"... Me, I put a (more generous than SJ's) attribute cap, but allowed adding another "plus" in slots as if adding a full attribute point each... which worked nicely, as I didn't allow slots until Int was maxed out. But that was one campaign. And only one player got to that point... the Prootwaddle.
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