Thread: foci in MtA
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Old 09-23-2017, 05:21 PM   #3
whswhs
 
Join Date: Jun 2005
Location: Lawrence, KS
Default Re: foci in MtA

Quote:
Originally Posted by johndallman View Post
I've played a moderate amount of GURPS M:tA, and it doesn't break if you don't worry about foci. When we've used them, they have tended to be symbolic tools for the task at hand, which I agree is difficult for Mind. For an Order of Hermes mage, you could use the full decanic system from GURPS Thaumatology. It's kind of complex, but adds lots of flavour.
So are you envisioning saying "elaborately complicated ritual magic, involving astrological signs, classical elements, geometrical designs, arcane scripts, symbolic affinities and so on" for every act of magic? Or do you think that, narratively speaking, there are particular decanic modifiers that make particular sense for Mind effects?

At this point I don't have a PC who uses anything that formal—a Verbena, two Dreamspeakers, a Romany Euthanatos, and an orphan. But I may want to show them what high ritual magic looks like at some point.
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