View Single Post
Old 02-22-2018, 10:39 AM   #14
Icelander
 
Icelander's Avatar
 
Join Date: Mar 2006
Location: Iceland*
Default Re: Difficult monsters

Quote:
Originally Posted by Kromm View Post
Although being tethered to somebody else in a raging melee isn't ideal. ;) If the lines are short and almost taut, you'll have a lot of jerking around to deal with; I'd treat that as -2 to DX (and thus -2 to combat skills and -1 to defenses), the same as bad footing or a minor distraction, on any turn during which any ally steps or retreats. If the lines are long and slack, you'll have trip-ropes underfoot and have to make the usual DX-2 rolls every turn to avoid falling down. I'd never let it be consequence-free, though . . . it's got all the hallmarks of being a terrible idea in a fight.
In GURPS, the Sure-Footed and Teamwork Perks sound like they could reduce or eliminate some of these penalties.

Does DFRPG have some options for close-knit delvers?
__________________
Za uspiekh nashevo beznadiozhnovo diela!
Icelander is offline   Reply With Quote