Quote:
Originally Posted by GodBeastX
4. Hit chances
If someone is a warrior they should have 13 skill minimum IMO. 10 to 12 for me means "This person has probably picked up and swung swords enough to know where the point end goes". This is mostly because 8-10 is default skill level for characters with decent DX.
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Quote:
Originally Posted by simply Nathan
I disagree with this entire paragraph. PCs tend to have inflatedly high skill levels, yes, because players hate to miss attacks. Skill 12 is where I'd peg professional snipers and weapons at DX level (10) as typical for most soldiers who can take one of Telegraphic or All-Out Attack to boost their accuracy while people relying on default alone need both and elite warriors (as most combat PCs tend to be) can do away with both.
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Dear OP, here is where you will see two very different schools of GURPS. simply Nathan is representing the Cult of Stat Normalization that tends to want characters to have low skills and low attributes because they see that as realistic. GodBeastX is representing the other school...which I don't think has a name...which finds higher skills and attributes realistic.
You get to choose which school your join.
Quite a lot of the difference is that the Cult member tend to think people have low skills but get generous bonuses for routine tasks. Of course life and death situations are never routine tasks which tends to result in bad times once the PCs start adventuring (in my experience).
I remember reading this somewhere once (though I don't recall where)...and this is where I fall: 12 for starting professional level skills, 14 for starting professional level skills where life and death is concerned (combatants, surgeons, pilots, etc).
But for me 14 is Spear is a good starting professional level.