Re: New Monsters
Giant Jumping Spider
ST 18 DX 12 IQ 5 MA 8 or Jump.
Bite: 1d+2, if this penetrates armor roll 4/ST or take another die of damage.
Spell like abilities:
Jump costs 1 fatigue and launches spider at any target within his ST hexes at missile weapon range adjustments. Treat as a shield rush, but if the target falls down spider enters into HTH combat.
Darkness adjusted vision: Spider is at -2DX in full sunlight, -1DX in partial sunlight and suffers 2 less DX adjustment from shadows and darkness. Blur and invisibility have full effect against him.
Talents: Alertness, Climbing, Silent Movement.
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